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description: Foundational principles and long-term vision of the Beezlebop project
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# Core Design Features

## Core Design Features

### - Layer 1: Free 2 Play (F2P) -

* **Gameplay**  -  the core gameplay mechanics will involve a multiplayer, turn-based, monster slaying PvE adventure through a strange, procedurally-generated world involving equipment and inventory management, power progression via a level system and skill tree, and a set of seasonal competitive ladders.
* **User Generated World**  -  quest lines throughout the game will be global so that the entire player-base can contribute to their completion and benefit from the rewards unlocked, such as new in-game items and gameplay mechanics.
* **Hardcore Ladder**  -  a competitive ladder will run quarterly which will rank players across games played _without the use_ of the Token-gated Progression systems.
* **Browser-based**  -  to maximize player accessibility, the game is built in Phaser.js and is designed to run on any and all devices with a browser and an internet connection.
* **Authoritative Server**  -  the game will be rendered in the browser, but all game logic will be validated server-side to secure and legitimize both of the associated with-game and extra-game economic layers.

### - Layer 2: Token-gated Progression (TGP) -

* **Tokenomics**  -  while all in-game items will initially be managed by a centralized server, various tokens on the Ronin Network will still play a core role in the gameplay and economy including Axies, SLP, AXS, RON and custom designed contracts such as a Character Sheet (ERC-721), Pocket-Dimension (SBT), Universal Vials (ERC-20), and Radiant Leadership Potion (ERC-1155).&#x20;
* **Marketplace**  -  a hybrid approach will be taken to generate and support a peer-to-peer economy revolving around loot drops from the game, stored and managed by the Authoritative Server with purchases powered by token transfers on the Ronin Network.
* **Normal Ladder**  -  For those committed to progressively strengthening their Champion Axie and pushing the limits of the game, a secondary competitive ladder will operate alongside the Hardcore Ladder that _allows_ the use of any of the Token-gated Progression systems within a game session.
* **Progressive Ascension**  -  For those who demonstrate sublime commitment to the progression of their Champion Axie, a 3rd and highest tier of competitive ladder will operate that ranks the in-game wealth and knowledge accumulation in the form of loot, Character Sheet progression, and gameplay statistics.
* **Interoperability**  -  the long-term goal of this project is to facilitate more use-cases for existing tokens on the Ronin Network and generate additional means of interoperability in the Axie Ecosystem including novel, Ronin-enabled tokens and external API calls to the Authoritative Server for web2.5-based items, marketplace listings, and more.
