Damage Types & Status Effects
Overview
Your Axies will have access to a range of damage types and status effects based on their abilities, class, and body shape. It will be up to you to strategize how best to defend yourself and traverse the Portal World to achieve your goal of rescuing Beezlebop and his friends!
Axie Damage Types
๐ช Physical
Mid Damage, Low Crit, Low Stun
๐ฅ Radiance
Mid Damage, Mid DoT, Mid Spread
โ ๏ธ Poison
Low Damage, Very High DoT, Stackable
โ๏ธ Frost
High Damage, High Freeze
โก Electricity
High Damage, High Stun, Low Spread
๐ Eldritch
High Damage, mid Confuse
Status Effects
Immune to Portal Sickness, clears all stacks of Decay and Disruption, lasts 100 turns
๐ฅ Resolved
Immune to Decay for 50 turns, activated at 12 stacks of Restored, removes 10 stacks of Decay
โ๏ธ Ecstatic
Immune to Disruption for 50 turns, activated at 12 stacks of Revitalized, removes 10 stacks of Disruption
โ Restored
Removes stacks of Decay, +0.1% Resolve/stack, lasts 12 turns (all stacks expire, but count is renewed for every stack)
๐ง Energized
Removes stacks of Disruption, +0.1% Recovery/stack, lasts 12 turns (all stacks expire, but count is renewed for every stack)
โ Critical
X% Chance to do 2.4X Damage
โ Wind-up
100% Chance to โ and +1 ๐ฅ on next attack/ability
โ๐ซ Stun
Unable to Act
๐งน Cleave
Hit multiple monsters for 66% Damage of primary target
๐ฅ Combo
+6, 12, 18, 24, 30, 36% Damage Increase (lasts 1 turn, then stacks start to decay 2 stacks/turn)
๐ฆ Life Steal
Steal X Constitution from target on each attack
๐ฆ Sap
Steal X Verve from target on each attack
โ Regeneration
+X Constitution & Verve/turn
๐ช Magic Find
+X% chance of finding higher tier items
โ ๏ธ Poisoned
X Damage Tick/Turn * Y Stacks
๐ฅ Burning
X Damage Tick/Turn, X% chance to Spread
โ๏ธ Frozen
Unable to Act (but can regenerate), applies Brittle
๐ง Brittle
100% Chance to do 1.2X Damage
โก Shocked
100% Chance to +1โ๐ซ, 24% Chance to Spread to nearby monsters, X/2 Damage for every monster in the Spread chain
๐ต Confused
Causes target to forget what they are doing and instead melee attack an adjacent friendly unit. If there is no adjacent friendly unit, attack self
๐ฑ Feared
Causes a target to flee in the opposite direction from the caster
๐ฃ๏ธ Silence
Cannot use abilities or item effects
๐ฑ Rooted
Cannot move (but can do other actions), adds 1 stack of Poisoned every turn of Rooted
๐ค Asleep
Unable to Act (but can regenerate), clears all stacks when attacked
๐น Aggro
The primary target of an enemy
๐คฎ Potion Sickness
Activated after Domination, Resolved, or Ecstatic wears off, takes damage from potions instead of regenerating (but still gains buffs)
๐ Jaunt
100% Chance to return back to w0nd3r's Warren (end of game session)
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