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Briefing: Beezlebop's Blunder
  • πŸ‘‹Welcome to Beezlebop's Briefing!
    • #️⃣Table of Contents
    • πŸ§™Core Design Features
    • πŸ—οΈBuild Phases
  • πŸ“–The Story
    • πŸŒͺ️The Blunder
  • πŸ‘ΎGame Mechanics
    • ℹ️Gameplay Overview
    • ⁉️Collaborative Questing
    • πŸ“œCharacter Sheet
      • πŸ’ͺAttributes
      • ➰Aspects & Futhark
        • πŸ₯”Body Aspects
        • πŸ¦„Class Aspects
        • β­•Null Aspects
      • πŸͺƒAbilities
        • πŸŽ„Ability Tree
        • πŸ“„Beezlebop's Blunder Ability List
    • πŸ—‘οΈCombat
      • πŸ”ͺDamage Types & Status Effects
      • πŸŒ€Portal World
        • πŸ—ΊοΈMap
        • πŸ‘½Monsters
        • πŸͺ€Traps
    • πŸŽ’Items
      • βš”οΈEquipment
      • πŸ›οΈBeth's Bazaar
      • πŸ₯‘Consumables
        • 🍢Cola and Coco
      • πŸŸͺPocket Dimension
      • πŸ”¨Crafting
    • πŸͺœLadder
    • πŸͺ™Tokenomics
      • πŸ₯“Beezle Tokens
      • πŸ”·Ronin Tokens
  • πŸ› οΈAbout
    • ✨w0nd3r - Core Dev
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  1. Game Mechanics

Collaborative Questing

An experiment in collective quest status and completion to advance the state of the game world and progress of the story for all players simultaneously!

Overview

The questlines within Beezlebop's Blunder are designed to be as collaborative and constructive as possible. That is, everything from quest initiation, progression, and completion will be shared across all players of the game at once.

While some of these quests will follow well know mechanics (collect, kill, craft, etc.), others will be more experimental, and any progress made by any player will account for quest progression for all players. This means that most quests will be likely be longer and more challenging than a typical RPG quest as it will require the whole community's input to complete!

Additionally, these quests are also designed such that their completion will transform the game world in interesting and productive ways so that, like the Portal World, the whole game world will be constantly shifting and evolving as Beezlebop's Blunder is developed!

More coming soon!

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Last updated 1 year ago

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