πŸ₯”
Briefing: Beezlebop's Blunder
  • πŸ‘‹Welcome to Beezlebop's Briefing!
    • #️⃣Table of Contents
    • πŸ§™Core Design Features
    • πŸ—οΈBuild Phases
  • πŸ“–The Story
    • πŸŒͺ️The Blunder
  • πŸ‘ΎGame Mechanics
    • ℹ️Gameplay Overview
    • ⁉️Collaborative Questing
    • πŸ“œCharacter Sheet
      • πŸ’ͺAttributes
      • ➰Aspects & Futhark
        • πŸ₯”Body Aspects
        • πŸ¦„Class Aspects
        • β­•Null Aspects
      • πŸͺƒAbilities
        • πŸŽ„Ability Tree
        • πŸ“„Beezlebop's Blunder Ability List
    • πŸ—‘οΈCombat
      • πŸ”ͺDamage Types & Status Effects
      • πŸŒ€Portal World
        • πŸ—ΊοΈMap
        • πŸ‘½Monsters
        • πŸͺ€Traps
    • πŸŽ’Items
      • βš”οΈEquipment
      • πŸ›οΈBeth's Bazaar
      • πŸ₯‘Consumables
        • 🍢Cola and Coco
      • πŸŸͺPocket Dimension
      • πŸ”¨Crafting
    • πŸͺœLadder
    • πŸͺ™Tokenomics
      • πŸ₯“Beezle Tokens
      • πŸ”·Ronin Tokens
  • πŸ› οΈAbout
    • ✨w0nd3r - Core Dev
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Welcome to Beezlebop's Briefing!

The all-in-one resource for Beezlebop's Blunder - a Browser-based, Multiplayer, Turn-based, Rogue-lite Dungeon Crawler with Web3-enabled progression/RPG elements, set in the Axie Infinity Universe.

NextTable of Contents

Last updated 1 year ago

Join Beezlbop's Brigade, the Discord server for Beezlebop's Blunder, to join the community and provide feedback!

Overview

Welcome Adventurer! This Gitbook space is being built as a living Game Design Document / Whitepaper and will serve as all-in-one informational resource for Beezlebop's Blunder, an Axie Infinity game currently being built by w0nd3r.eth!

Beezlebop's Blunder is being designed and built in 2 complementary layers:

  • Layer 1 presents the Free 2 Play (F2P) components which underlie the core mechanics of the game that all players will have access to

  • Layer 2 presents the Token-Gated Porgression (TGP) components that augment the core experience with progressive elements that extend across gameplay sessions (and more?!).

Its also worth noting that the development process has been and will continue to be augmented by generative AI tools for the production of code (game logic, UI/rendering), game assets (world, items, etc.), and business plan formation and execution.

The development plan is designed to rapidly build, in the open, and iterate with player feedback on the core design components, prioritizing a product that is initially low fidelity and high complexity. Then as the game develops and the mechanics are sharpened, the art and aesthetic will transition from low to high fidelity while retaining the underlying complexity.

All together, Beezlebop's Blunder is an experiment that seeks to integrate many of the cutting edge technologies available today, and rapidly integrate new ones as they are developed, in order to meaningfully contribute to the web3 gaming space.

The pages within this section lay out the high level concept map of Beezlebop's Blunder including core design features and build phases.

NOTE: All information and numerical values discussed throughout the following sections are subject to change throughout the development process.

πŸ‘‹
#️⃣Table of Contents
πŸ§™Core Design Features
πŸ—οΈBuild Phases
https://discord.gg/YSwg8j4hdz
Phase 0 Demo - Axie Builders Program Application (mobile)