Monsters
Within the Portal World exists a wide range of strange creatures whos actions and motives are virtually inscrutable, but they will certainly resist you on your journey to rescue Beezlebop...
Last updated
Within the Portal World exists a wide range of strange creatures whos actions and motives are virtually inscrutable, but they will certainly resist you on your journey to rescue Beezlebop...
Last updated
As you fight the onslaught of π Portal Monsters on your quest to rescue Beezlebop, they will inevitably use their portal magic and other portal trickery against you. These actions have the tendency to reduce the π‘οΈ Stability of your presence in the π Portal World. After a certain amount of π¦ Annihilation (portal damage) received, your body will be forced to πJaunt (teleport) back to β¨ w0nd3r's Warren to start your journey again from scratch!
π Health
The amount of damage taken before being destroyed, regenerated at X% max/turn
πΆ Energy
Used to cast Portal Magic, regenerated at X% max/turn
X physical damage blocked from all physical attacks
π Dodge
X% chance to avoid 100% damage from an attack
π΅ Immunity
X% chance to block Y damage of damage type Z (e.g. π₯), and/or prevent stack of damage type Z status effect
π¦ Annihilation
X Flat Decrease in π, Y% βCrit (low), Y% βπ«Stun (low)
π· Dissipation
X Flat Decrease in β¨Verve, Y% to transfer β¨Verve to attacker
βΉοΈ Decay
-0.01% πConstitution per stack each turn, Stackable (unlimited)
π½ Disruption
-0.01% β¨Verve per stack each turn, Stackable (unlimited)
π Portal Sickness
Applies 1 stack of βΉοΈ Decay and 1 stack π½ every 6 turns until removed from Resolved status effect
π Jaunt
100% Chance to return back to w0nd3r's Warren (end of game session)
Defense