πŸ₯”
Briefing: Beezlebop's Blunder
  • πŸ‘‹Welcome to Beezlebop's Briefing!
    • #️⃣Table of Contents
    • πŸ§™Core Design Features
    • πŸ—οΈBuild Phases
  • πŸ“–The Story
    • πŸŒͺ️The Blunder
  • πŸ‘ΎGame Mechanics
    • ℹ️Gameplay Overview
    • ⁉️Collaborative Questing
    • πŸ“œCharacter Sheet
      • πŸ’ͺAttributes
      • ➰Aspects & Futhark
        • πŸ₯”Body Aspects
        • πŸ¦„Class Aspects
        • β­•Null Aspects
      • πŸͺƒAbilities
        • πŸŽ„Ability Tree
        • πŸ“„Beezlebop's Blunder Ability List
    • πŸ—‘οΈCombat
      • πŸ”ͺDamage Types & Status Effects
      • πŸŒ€Portal World
        • πŸ—ΊοΈMap
        • πŸ‘½Monsters
        • πŸͺ€Traps
    • πŸŽ’Items
      • βš”οΈEquipment
      • πŸ›οΈBeth's Bazaar
      • πŸ₯‘Consumables
        • 🍢Cola and Coco
      • πŸŸͺPocket Dimension
      • πŸ”¨Crafting
    • πŸͺœLadder
    • πŸͺ™Tokenomics
      • πŸ₯“Beezle Tokens
      • πŸ”·Ronin Tokens
  • πŸ› οΈAbout
    • ✨w0nd3r - Core Dev
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On this page
  • Monsters of the Portal World
  • Overview
  • Portal Monster Attributes
  • Portal World Damage Types
  1. Game Mechanics
  2. Combat
  3. Portal World

Monsters

Within the Portal World exists a wide range of strange creatures whos actions and motives are virtually inscrutable, but they will certainly resist you on your journey to rescue Beezlebop...

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Last updated 1 year ago

Monsters of the Portal World

Overview

As you fight the onslaught of 🌌 Portal Monsters on your quest to rescue Beezlebop, they will inevitably use their portal magic and other portal trickery against you. These actions have the tendency to reduce the πŸ›‘οΈ Stability of your presence in the 🌌 Portal World. After a certain amount of 🟦 Annihilation (portal damage) received, your body will be forced to πŸŒ€Jaunt (teleport) back to ✨ w0nd3r's Warren to start your journey again from scratch!

The variables X, Y, Z etc. represent scalable values based on Portal Monster level, class, attributes, etc. The values of X, Y, Z, etc. are unique across the various Attribute Effects.

Portal Monster Attributes

βž• Attribute
Effect

πŸ’™ Health

The amount of damage taken before being destroyed, regenerated at X% max/turn

πŸ“Ά Energy

Used to cast Portal Magic, regenerated at X% max/turn

X physical damage blocked from all physical attacks

πŸ”€ Dodge

X% chance to avoid 100% damage from an attack

πŸ”΅ Immunity

X% chance to block Y damage of damage type Z (e.g. πŸ”₯), and/or prevent stack of damage type Z status effect

Portal World Damage Types

🌌 Damage Types
Effect

🟦 Annihilation

X Flat Decrease in πŸ’–, Y% ❗Crit (low), Y% β€πŸ’«Stun (low)

πŸ”· Dissipation

X Flat Decrease in ✨Verve, Y% to transfer ✨Verve to attacker

⏹️ Decay

-0.01% πŸ’–Constitution per stack each turn, Stackable (unlimited)

πŸ”½ Disruption

-0.01% ✨Verve per stack each turn, Stackable (unlimited)

🌌 Portal Sickness

Applies 1 stack of ⏹️ Decay and 1 stack πŸ”½ every 6 turns until removed from Resolved status effect

πŸŒ€ Jaunt

100% Chance to return back to w0nd3r's Warren (end of game session)

Defense

πŸ‘Ύ
πŸ—‘οΈ
πŸŒ€
πŸ‘½
πŸ›‘
Lurker, a low level Portal Monster
Conjurer, summons Lurkers
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