Attributes
Inherent Attributes are managed by a Character Sheet and are used to dynamically calculate Gameplay Attributes for any game in which they are implemented.
Inherent Attributes (Character Sheet)
During the mint process, the Character Sheet NFT takes a JSON object as input with the desired starting values of each of the Inherent Attributes. Each Character Sheet mint must start with exactly 9 Primary I-Attributes, but the minter may distribute these 9 Attribute Points across the Primary I-Attributes as they see fit. Lastly, the minter will also select a single Meta I-Attribute
π©Έ Fortitude
Primary Attribute Fortitude represents the solidity and groundedness of one's Character, contributing to e.g. strength, healthiness, and general ability to absorb damage and negative effects.
π Finesse
Primary Attribute Finesse represents the efficiency and litheness of one's Character, contributing to e.g. agility, evasion, and general effectiveness in movement, attacking, and casting.
π Fantasia
Primary Attribute
Fantasia represents the magical force and source of wonder within one's Character, contributing to e.g. verve, willpower, and the relative amplitude of one's abilities and competencies.
βΏ Futhark
Meta Attribute Futhark represents the symbolic aspect of one's Character, expressing an esoteric, yet ordered, logarithmically-rarified set of powerful states of being, reflective of various systems of Runic power.
Gameplay Attributes (Beezlebop's Blunder)
π Constitution
Amount of Portal Damage you can take before π Jaunting (flat π) π = (π©Έ + (12 / 6*π©Έ)) * 12
β Resolve
Constitution regeneration rate (%π / turn) β = (2*π©Έ + π) / 24
β¨ Verve
Used to cast your abilities (flat β¨) β¨ = (π^2) / 2
π§ Recovery
Energy regeneration rate (β¨ / turn) π§ = (5*π + 3*π) / 24
π‘οΈ Stability
36% chance to avoid π¦ (flat π¦ avoided / attack) - adds to π§ while βοΈ is active π‘οΈ = e^((3*π + 2*π©Έ) / 48) - 1
β Resistance
X% Threshold to avoid βΉοΈ and π½ (%βΉοΈ and %π½ avoided / turn) - adds to β while π₯ is active β = (π^(1/2) * π^(1/3)) / 6
β° Aspect
Example Gameplay Attributes:
Beezlebop's Blunder Starter #2: Gormiel
π©Έ Fort
1
π Fin
3
π Fant
5
βΏ Futh
15
π Const
(π©Έ + (12 / 6*π©Έ)) * 12 = 24 π (flat π)
β Reso
(2*π©Έ + π) / 24 = 0.29% β(%π /turn)
β¨ Ver
(2*π)^2 / π = 20 β¨(flat β¨)
π§ Reco
(3*π + 2*π) / 24 = 0.875 π§ (flat β¨ /turn)
π‘οΈ Stabi
e^((3*π + 2*π©Έ) / 48) - 1 = 0.48 π‘οΈ (50:50, flat π¦ avoid / attack)
β Resi
(π^(1/3) * π^(1/4)) / 6 = 0.36% β(X% βΉοΈ avoid / turn)
β° Asp
βΏ = 15 β° [Aspect of Plant] (unique ability)
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