πŸ₯”
Briefing: Beezlebop's Blunder
  • πŸ‘‹Welcome to Beezlebop's Briefing!
    • #️⃣Table of Contents
    • πŸ§™Core Design Features
    • πŸ—οΈBuild Phases
  • πŸ“–The Story
    • πŸŒͺ️The Blunder
  • πŸ‘ΎGame Mechanics
    • ℹ️Gameplay Overview
    • ⁉️Collaborative Questing
    • πŸ“œCharacter Sheet
      • πŸ’ͺAttributes
      • ➰Aspects & Futhark
        • πŸ₯”Body Aspects
        • πŸ¦„Class Aspects
        • β­•Null Aspects
      • πŸͺƒAbilities
        • πŸŽ„Ability Tree
        • πŸ“„Beezlebop's Blunder Ability List
    • πŸ—‘οΈCombat
      • πŸ”ͺDamage Types & Status Effects
      • πŸŒ€Portal World
        • πŸ—ΊοΈMap
        • πŸ‘½Monsters
        • πŸͺ€Traps
    • πŸŽ’Items
      • βš”οΈEquipment
      • πŸ›οΈBeth's Bazaar
      • πŸ₯‘Consumables
        • 🍢Cola and Coco
      • πŸŸͺPocket Dimension
      • πŸ”¨Crafting
    • πŸͺœLadder
    • πŸͺ™Tokenomics
      • πŸ₯“Beezle Tokens
      • πŸ”·Ronin Tokens
  • πŸ› οΈAbout
    • ✨w0nd3r - Core Dev
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On this page
  • Inherent Attributes (Character Sheet)
  • Gameplay Attributes (Beezlebop's Blunder)
  • Example Gameplay Attributes:
  • Beezlebop's Blunder Starter #2: Gormiel
  1. Game Mechanics
  2. Character Sheet

Attributes

Inherent Attributes are managed by a Character Sheet and are used to dynamically calculate Gameplay Attributes for any game in which they are implemented.

Inherent Attributes (Character Sheet)

During the mint process, the Character Sheet NFT takes a JSON object as input with the desired starting values of each of the Inherent Attributes. Each Character Sheet mint must start with exactly 9 Primary I-Attributes, but the minter may distribute these 9 Attribute Points across the Primary I-Attributes as they see fit. Lastly, the minter will also select a single Meta I-Attribute

βž• I-Attributes
Description

🩸 Fortitude

Primary Attribute Fortitude represents the solidity and groundedness of one's Character, contributing to e.g. strength, healthiness, and general ability to absorb damage and negative effects.

πŸƒ Finesse

Primary Attribute Finesse represents the efficiency and litheness of one's Character, contributing to e.g. agility, evasion, and general effectiveness in movement, attacking, and casting.

πŸŽ‡ Fantasia

Primary Attribute

Fantasia represents the magical force and source of wonder within one's Character, contributing to e.g. verve, willpower, and the relative amplitude of one's abilities and competencies.

➿ Futhark

Meta Attribute Futhark represents the symbolic aspect of one's Character, expressing an esoteric, yet ordered, logarithmically-rarified set of powerful states of being, reflective of various systems of Runic power.

Gameplay Attributes (Beezlebop's Blunder)

βž• G-Attributes
Effects

πŸ’– Constitution

Amount of Portal Damage you can take before πŸŒ€ Jaunting (flat πŸ’–) πŸ’– = (🩸 + (12 / 6*🩸)) * 12

β˜• Resolve

Constitution regeneration rate (%πŸ’– / turn) β˜• = (2*🩸 + πŸŽ‡) / 24

✨ Verve

Used to cast your abilities (flat ✨) ✨ = (πŸŽ‡^2) / 2

πŸ§‰ Recovery

Energy regeneration rate (✨ / turn) πŸ§‰ = (5*πŸŽ‡ + 3*πŸƒ) / 24

πŸ›‘οΈ Stability

36% chance to avoid 🟦 (flat 🟦 avoided / attack) - adds to πŸ§‰ while β˜„οΈ is active πŸ›‘οΈ = e^((3*πŸƒ + 2*🩸) / 48) - 1

✊ Resistance

X% Threshold to avoid ⏹️ and πŸ”½ (%⏹️ and %πŸ”½ avoided / turn) - adds to β˜• while πŸ’₯ is active ✊ = (πŸƒ^(1/2) * πŸŽ‡^(1/3)) / 6

➰ Aspect

See Monsters for info on πŸŒ€ Jaunting, 🟦 Annihilation, ⏹️ Decay, etc. See Body Aspects for info on ➰ Aspects

Example Gameplay Attributes:

Beezlebop's Blunder Starter #2: Gormiel

βž• I-Att
Inherent Value (Inherited from Starter #2 Character Sheet)

🩸 Fort

1

πŸƒ Fin

3

πŸŽ‡ Fant

5

➿ Futh

15

βž• G-Att
Calculated Value (calculated from I-Attributes)

πŸ’– Const

(🩸 + (12 / 6*🩸)) * 12 = 24 πŸ’– (flat πŸ’–)

β˜• Reso

(2*🩸 + πŸŽ‡) / 24 = 0.29% β˜•(%πŸ’– /turn)

✨ Ver

(2*πŸŽ‡)^2 / πŸŽ‡ = 20 ✨(flat ✨)

πŸ§‰ Reco

(3*πŸŽ‡ + 2*πŸƒ) / 24 = 0.875 πŸ§‰ (flat ✨ /turn)

πŸ›‘οΈ Stabi

e^((3*πŸƒ + 2*🩸) / 48) - 1 = 0.48 πŸ›‘οΈ (50:50, flat 🟦 avoid / attack)

✊ Resi

(πŸƒ^(1/3) * πŸŽ‡^(1/4)) / 6 = 0.36% ✊(X% ⏹️ avoid / turn)

➰ Asp

➿ = 15 ➰ [Aspect of Plant] (unique ability)

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Last updated 1 year ago

Unique Passive Ability - *See for more info ➰ = ➿

πŸ‘Ύ
πŸ“œ
πŸ’ͺ
Body Aspects
Gormiel, Starter #2