πͺAttributes
Inherent Attributes are managed by a Character Sheet and are used to dynamically calculate Gameplay Attributes for any game in which they are implemented.
Inherent Attributes (Character Sheet)
β I-Attributes
Description
Gameplay Attributes (Beezlebop's Blunder)
β G-Attributes
Effects
Example Gameplay Attributes:
Beezlebop's Blunder Starter #2: Gormiel

β I-Att
Inherent Value (Inherited from Starter #2 Character Sheet)
β G-Att
Calculated Value (calculated from I-Attributes)
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